Firstly, thanks to everyone who has made a comment about Odyssey 3011 - whether on this website, facebook or whatever. Everyone has been really positive and appreciative (and sometimes forgiving) and I am sincerely thankful - to extent that I've started on new features for update 2

The list of possible features is significant and many people have suggested one thing or another - all of the suggestions have inspired me to some extent, so if you have a suggestion...please let me know.

No promises yet over the delivery date....

Have fun!
The first update to Odyssey 3011 has now been published live. Corrections and enhancements as per previous posting. The  next time you run Odyssey 3011 on your Xbox you will asked if you wish to download the latest version. 

As ever questions/comments/suggestion ?.... pls shout!

I have recently been asked about the in-game music. Well it's all released under a creative commons license. Find the links below:
The first update to Odyssey 3011 has now been submitted for review. Box art has been updated plus the following corrections and enhancements. Should be about 2-3 weeks 'till the update will be in the wild

Version 2013.1.1
FIX: Correction to layout to better support non 1080p screen resoliutions
UPD: Altered illustrations for some help files (Energy cells specifically)
FIX: Last equipment item (RR Temporal Jump Engine) not being shown in equipment items list in Status
UPD: DefendZone size factor applied where HS jumps <= 4
FIX: Previous ArcadeHiScores not being loaded correctly
FIX: Description of mercenary strategey for neutralpassive and neutralflee was incorrect (transposed)
FIX: Player.WormholeExecute updated galaxy index before player stats recorded
FIX: Galaxy SortIndex not forecably updated where galaxy index changed - resulted in incorect list of stars in chart
ENH: GameComplete sequence included where Galax idx >=4
UPD: Planet rotation should now be in the same plane as the sun. Speeded Up slightly also
UPD: Modified final three DESC_PILOT_RATINGs
FIX: Null exception occurred when game over sequence is running (ship is destroyed) during HyperspaceElapsed event
UPD: Minor alteration to propensisty for asteriods to drop boulders
UPD: Artifacts screen now available in flight when the player has artifacts